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Sudoku rules · free printable rules sheet

How to Play Sudoku (Rules, Method and a Free Rules Sheet)

Sudoku has one rule and a method that scales from a first easy puzzle to the evil tier. This page explains both in plain words, names the mistakes that stall beginners, and hands you a two-page printable rules sheet with a starter puzzle and its answer.

Ready to print

The sudoku rules sheet, free PDF

Two pages: the rule, the four-step method and an easy starter puzzle on page one; the starter's solution on page two. Laminate it for a classroom wall or fold it into a puzzle book.

The rule

Sudoku has exactly one rule

Every row, every column and every 3×3 box must contain the digits 1 to 9 exactly once.

That is the whole game. The grid is nine rows by nine columns, divided by heavy lines into nine boxes of three by three. Some cells arrive filled in; those are the givens and never change. Your job is to fill the empty cells so that no row, column or box repeats a digit. A properly made puzzle has exactly one way to do that, which is why every puzzle on this site is checked for a single solution before it prints: with one solution, there is never a choice to make, only a digit you have not found yet.

The digits are not added, multiplied or ordered. They are nine different symbols, and the puzzle would work identically with letters or shapes. A digit you write has to be new to three things at once: its row, its column and its box. Most beginner errors come from checking two of the three.

The method

A four-step method that works from easy to expert

1

Place the forced digits

Scan each row, column and 3×3 box for a unit missing just one digit, and for any cell that has only one legal digit left. Fill those in. Easy puzzles are entirely this step; no pencil marks needed.

2

Pencil candidates when you stall

Lightly write every digit a cell could still hold. From here, solving is crossing candidates off as each new placement rules them out.

3

Use locked candidates

If a digit inside a box can only sit in one row of that box, it cannot appear in that row anywhere outside the box. Erase it there and a new forced digit usually appears. This is the one move that makes a puzzle medium.

4

Find pairs, then patterns

Two cells in a unit that share the same two candidates lock those digits to themselves; remove them from the rest of the unit. Hard puzzles add an X-Wing, XY-Wing or Swordfish; expert puzzles need a chain. Never guess: every digit you write should be forced.

The tiers on this site are named for these steps. Easy is step one alone. Medium adds step three. Hard adds the X-Wing family in step four, and Expert needs a chain. Because each tier requires exactly one new idea, you can learn them in order without ever hitting a puzzle that needs something you have not seen.

What you print

The rules sheet and the first puzzles to try

A printable how to play sudoku sheet with the one rule in a highlighted box, four numbered method steps down the left and an easy starter puzzle grid on the right

The rules sheet, page one

Rule, method and a starter puzzle on one page; the solution is on page two.
Six easy nine-by-nine sudoku puzzles arranged two across and three down on one page, each with a small id under the grid

An easy puzzle, six per page

What to print once the starter is done.
Worked example

Solving a first cell by scanning

Pick the digit that appears most often among the givens; say it is 5, showing in six of the nine boxes. Look at one of the three boxes without a 5. Every row that already has a 5 rules out that whole row inside the box, and every column with a 5 rules out that column. Cross those out and, on an easy puzzle, one cell is usually left. That cell is a 5. This is a hidden single: the digit has exactly one place it can go in that box.

The other scan is the naked single: pick an empty cell and list which digits are already in its row, column and box. If eight of the nine are taken, the ninth is the answer. Alternate the two scans, digit by digit and box by box, and an easy puzzle empties out without a single pencil mark. When both scans stop finding anything, that is the moment for step two, and on a medium puzzle the locked candidate will be waiting in whichever box has the fewest empty cells.

Common mistakes, in order of how often they happen: writing a digit that fits the row and column but is already in the box; guessing when stuck instead of pencilling; pencilling the whole grid on an easy puzzle, which is slower than scanning; and erasing a wrong digit without erasing the candidates you crossed off because of it.

Kids and beyond

Sudoku rules for children, and where the advanced techniques live

A child learns the same rule on a smaller grid: 1 to 4 on a 4×4 with two-by-two boxes, or 1 to 6 on a 6×6 with boxes three wide and two tall. The kids sudoku pages are organised by age from four to ten and print puzzles that finish by scanning alone, so nothing on this page beyond step one is needed until the full 9×9.

This site is the print side of sudoku. For the full technique library with animated examples, from locked candidates through X-Wings, XY-Wings, Swordfish and chains, our sister site PuzzleFuel plays the same daily puzzle on screen with a hint engine that names the next move. Learn a technique there, then print a hard pack here to practise it on paper.

More sudoku

Every printable sudoku on this site

Every sudoku template on this site prints the same technique-graded 9×9 puzzle — only the frame around it changes. Pick the one that matches the occasion, or start from a blank sudoku template and write your own.

Questions

Sudoku rules questions

What are the rules of sudoku?
One rule: every row, every column and every 3×3 box must contain the digits 1 to 9 exactly once. The starting digits are fixed; you fill the rest. A correctly made puzzle has exactly one solution, so there is never a choice, only a digit you have not found yet.
Do you ever have to guess in sudoku?
Not in a properly graded puzzle. Easy through hard puzzles on this site are finished entirely by logical steps: singles, locked candidates, pairs, and the X-Wing family. Expert puzzles use chains, which are disciplined trial rather than random guessing. If you find yourself guessing on an easy puzzle, a forced digit has been missed.
Where should a beginner start?
Print the rules sheet, do the starter puzzle on it, then work the easy pack until scanning is automatic. Children under about nine do better on a 4×4 or 6×6 first; the kids pages on this site step down to those sizes.
What is the fastest way to get better at sudoku?
Solve easy puzzles without pencil marks until you can finish one in ten minutes; that builds the scanning habit. Then learn exactly one technique at a time: locked candidates on medium puzzles, X-Wings on hard. Each tier on this site is graded so it needs one new idea and nothing more.
Are the numbers in sudoku ever added up?
No. Sudoku uses digits as nine distinct symbols; letters or shapes would work the same. The name comes from Japanese for the digits being single. Killer sudoku, a different variant, does use sums, but the puzzles on this site are classic sudoku.
Is there a printable sudoku rules sheet for a classroom?
Yes, the two-page PDF above. Page one is the rule, the four-step method and an easy starter puzzle; page two is the starter's solution. It is free, laminates well, and the starter never changes so the key always matches.
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Updated September 2026